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BioShock Review: Conclusion and Game Summary

Seldom on the mature market of FPS games we can see a title with interesting and intricate script. BioShock beats this trend and successfully combines action, horror, science fiction, and logical thinking into one. The good graphics and textures are magnificent addition to the gameplay. The game left me with positive impressions about the physics engine utilized from 2K Boston/2K Australia. On other hand, I didn't like some objects I've seen already in others games. The drones and the security cameras are quite annoying. They do not last long but waste a lot of bullets. The beginning sequence is not very promising but the game grows on you all the time.

In conclusion, I have to say that BioShock is not a game for the FPS fans who like the pure action. But definitely it is a game for everybody who likes more sophisticated games in this genre.

Pros

  • original script
  • original and interesting surroundings
  • various objects and places
  • you can interact with many objects
  • unexpected plot twists
  • beautiful graphics engine

Cons

  • there are some errors in the physics
  • sometimes the objects are not very detailed
  • the game is sometimes too easy

Game summary

Developer (s) 2K Boston/2K Australia
Publisher (s) 2K Games
Genre (s) First-person shooter
Mode (s) Singleplayer
Engine Unreal Engine 3 and Havok
Version 1.1
System requirements Hard disc space: 8GB free space
System RAM: 1GB
CPU: Pentium 4 2.4GHz Single Core processor
Video Card: Direct X 9.0c compliant video card with 128MB RAM
(NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550)
Sound Card: 100% direct X 9.0c compatible sound card
Platforms PC, Xbox 360
Release date August 21, 2007
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